Research Questions

questions

Preliminary taxonomy of research questions.

Research challenges in this project?

  1. According to the funding grants (NSERC/ISTP), what are the main research challenges in this project?
    • building wearable game technologies
    • developing game biometric interfaces
    • creating a multi-platform game distribution system
  2. What is Time Tremors (TT) and how does to relate to this current research?
    • TT is an internationally-financed transmedia game designed and implemented by Xenophile Media, Toronto
    • TT is collection game in which players (tweens aged 7-12) search for objects from history
  3. How is TT a ‘transmedia’ game?
    • it works works across various media: online, TV, mobile and physical museums
    • it connects narratives created for different platforms to flow seamlessly together
    • it encourages consumption of narratives to be ‘device-agnostic’ while still maintaining an integrated style of story-telling
  4. How has the TT app used by visitors to the Art Gallery of Ontario?
    • Creates theme-based tours and narratives that showcase the AGO collection
    • Encourages young visitors to find and discover details and fragments from the AGO collection and integrates these fragments into a unified narrative
    • Encourages visitors to imagine narratives that are informed by museum artifacts
    • Encourage visitors to notice interesting details of artifacts that they may easily miss during a visit
  5. How do you fully integrate the human body into transmedia gameplay through application of biometric sensors?
    • Sense biometric data, such as wearer’s heart rate and galvanic skin response, as they participate in games
    • Create narrative points of interest, tension and release in the gameplay that correspond to anticipated bodily reactions in the player
    • Direct narrative flow of the gameplay via reactions from the player as measured by the biometric sensors

Design of device?

  1. Use Cases and Functions
    • ADD HERE
  2. User interaction
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  3. Materials
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  4. Components
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  5. Configuration
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  6. What are the basic use cases for a transmedia mobile device that has biometric sensors?
    • Register user’s position and orientation
    • Register hand and arm movements
    • Record user’s heart rate and changes to their heart rate
    • Record galvanic skin response
    • Provide a marker for current position in the smartphone game narrative
  7. What are suitable materials for a device of this type?
    • ADD HERE