
Preliminary taxonomy of research questions.
Research challenges in this project?
- According to the funding grants (NSERC/ISTP), what are the main research challenges in this project?
- building wearable game technologies
- developing game biometric interfaces
- creating a multi-platform game distribution system
- What is Time Tremors (TT) and how does to relate to this current research?
- TT is an internationally-financed transmedia game designed and implemented by Xenophile Media, Toronto
- TT is collection game in which players (tweens aged 7-12) search for objects from history
- How is TT a ‘transmedia’ game?
- it works works across various media: online, TV, mobile and physical museums
- it connects narratives created for different platforms to flow seamlessly together
- it encourages consumption of narratives to be ‘device-agnostic’ while still maintaining an integrated style of story-telling
- How has the TT app used by visitors to the Art Gallery of Ontario?
- Creates theme-based tours and narratives that showcase the AGO collection
- Encourages young visitors to find and discover details and fragments from the AGO collection and integrates these fragments into a unified narrative
- Encourages visitors to imagine narratives that are informed by museum artifacts
- Encourage visitors to notice interesting details of artifacts that they may easily miss during a visit
- How do you fully integrate the human body into transmedia gameplay through application of biometric sensors?
- Sense biometric data, such as wearer’s heart rate and galvanic skin response, as they participate in games
- Create narrative points of interest, tension and release in the gameplay that correspond to anticipated bodily reactions in the player
- Direct narrative flow of the gameplay via reactions from the player as measured by the biometric sensors
Design of device?
- Use Cases and Functions
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- User interaction
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- Materials
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- Components
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- Configuration
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- What are the basic use cases for a transmedia mobile device that has biometric sensors?
- Register user’s position and orientation
- Register hand and arm movements
- Record user’s heart rate and changes to their heart rate
- Record galvanic skin response
- Provide a marker for current position in the smartphone game narrative
- What are suitable materials for a device of this type?
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